![]() A brutal ending.The Valley of Tears ( Hebrew: עֵמֶק הַבָּכָא, Emek HaBakha) is the name given to an area in the Golan Heights after it became the site of a major battle in the 1973 Yom Kippur War, known as the Valley (or Vale) of Tears Battle, which was fought from 6 October to 9 October. It seemed one crewman survived although burned. I think someone should model the smoke then flame coming out of a tank gun barrel as it brews up. Part of some great eternal plan? I think not. I dunno how anyone can say "God is great" while looking upon a once-prosperous town now reduced to hell on earth. ![]() I assume the pools of fetid-looking water are from burst water or sewage pipes - we should look to model that. The sheer amount of devastation was breathtaking. CM doesn't model that, nor the ejection of spent main gun shell cases. I assume the imaging in the tanks can see through it? I saw how it was effective in covering retreats. The tank/IFV battlegroup did try to cover arcs together. Surely it is bad doctrine to use armour unsupported in urban areas? Or has the SAA lost too many grunts? It appears the game makes modern tank sensors much more effective than they are in RL - the uncons and their camera crew can easily get within 100 m of afvs (yes I know some was using long lenses from a distance). I wondered why there seemed to be no infantry support. In modern CM all those vidcam guys would have been spotted and blown away by the tanks. There's a lot to take away for us as realism gamers. I found those videos fascinating, horrifying and rather boring in places (note to video editors: film is like real life with the dull bits cut out -)).
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